varying vec3 normal, lightDir, vposEye, texCoord0;

void main()
{	
	lightDir = normalize(vec3(gl_LightSource[0].position));
	normal = normalize(gl_NormalMatrix * gl_Normal);
	texCoord0 = gl_MultiTexCoord0.xyz;	
	gl_Position = ftransform();
	vposEye = gl_Position.xyz;
}
